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Check out the documentation for more information.
Quick Links
| Resource | Link |
|---|---|
| Model Weights + Full Documentation | AEON-7/Gemma-4-26B-A4B-it-Uncensored-NVFP4 on HuggingFace |
| DFlash vLLM Container (DGX Spark) | ghcr.io/aeon-7/aeon-gemma-4-26b-a4b-dflash:v2 |
| DFlash Drafter | z-lab/gemma-4-26B-A4B-it-DFlash |
Quick Start
# 1. Pull the DGX Spark / GB10 DFlash v2 image.
docker pull ghcr.io/aeon-7/aeon-gemma-4-26b-a4b-dflash:v2
# 2. Download the target model and DFlash drafter.
mkdir -p models
huggingface-cli download AEON-7/Gemma-4-26B-A4B-it-Uncensored-NVFP4 \
--local-dir ./models/gemma4
huggingface-cli download z-lab/gemma-4-26B-A4B-it-DFlash \
--local-dir ./models/gemma4-dflash
# 3. Serve with native Blackwell FP4 kernels + DFlash k=15.
docker run --gpus all --ipc host --network host \
-e VLLM_ALLOW_LONG_MAX_MODEL_LEN=1 \
-e TORCH_MATMUL_PRECISION=high \
-e PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True \
-e VLLM_USE_FLASHINFER_MOE_FP4=0 \
-e VLLM_TEST_FORCE_FP8_MARLIN=0 \
-e VLLM_NVFP4_GEMM_BACKEND=flashinfer-cutlass \
-e VLLM_USE_FLASHINFER_SAMPLER=1 \
-v "$PWD/models/gemma4:/models/gemma4:ro" \
-v "$PWD/models/gemma4-dflash:/models/gemma4-dflash:ro" \
ghcr.io/aeon-7/aeon-gemma-4-26b-a4b-dflash:v2 \
vllm serve /models/gemma4 \
--served-model-name gemma4-aeon-uncensored gemma4-fast gemma4-deep \
--host 0.0.0.0 \
--port 8000 \
--tensor-parallel-size 1 \
--dtype auto \
--max-model-len 262144 \
--max-num-seqs 64 \
--max-num-batched-tokens 32768 \
--gpu-memory-utilization 0.80 \
--enable-chunked-prefill \
--enable-prefix-caching \
--trust-remote-code \
--enable-auto-tool-choice \
--tool-call-parser gemma4 \
--speculative-config '{"method":"dflash","model":"/models/gemma4-dflash","num_speculative_tokens":15,"attention_backend":"flash_attn"}'
This default profile is designed for agentic gateways. It leaves room for at least one large full-context working chat while still allowing the gateway to spin up many smaller short-lived subagents for tool calls, coding tasks, retrieval, and quick reasoning jobs, then terminate them when their work is done. On DGX Spark it boots with about 535K KV-cache tokens available, enough for roughly two simultaneous full-context requests or many more normal chat/tool-call requests under the --max-num-seqs 64 scheduler cap. :latest tracks the same v2 image.
For maximum short-context throughput benchmarking, use --max-model-len 32768 --max-num-seqs 256 --gpu-memory-utilization 0.76; that is the profile used for the saturation tables below.
Model Specs
| Property | Value |
|---|---|
| Architecture | Gemma 4 Mixture of Experts |
| Total / Active Parameters | 26B / ~4B per token (top-8 of 128 experts) |
| Layers | 30 (25 sliding-window + 5 full-attention) |
| Max Context | 262,144 tokens |
| Quantization | NVFP4 (compressed-tensors) |
| Model Size on Disk | 15.3 GB |
| VRAM Loaded | 16.25 GB |
| Vision | 27-layer ViT (BF16) |
| Tool Calling | Native Gemma 4 format |
Performance (DGX Spark GB10)
Benchmarked with ghcr.io/aeon-7/aeon-gemma-4-26b-a4b-dflash:v2 on NVIDIA DGX Spark (GB10, SM 12.1, 128 GB unified memory). The server used the official vLLM 0.20.1 base with the AEON DFlash overlay baked into a single container, native FlashInfer CUTLASS NVFP4 GEMM, VLLM CUTLASS MoE, CUDA graphs, --max-model-len 32768, --gpu-memory-utilization 0.76, --max-num-batched-tokens 32768, --max-num-seqs 256, and DFlash num_speculative_tokens=15.
Interactive sweep: these are the most relevant numbers for chat, coding, tool use, and small agent teams. The c=1 figures below are from a dedicated cooled single-stream run: one discard warmup, then five measured passes across natural prompt categories.
| Category | c=1 tok/s | c=1 TTFT p50 | c=1 TPOT p50 | c=4 agg tok/s | c=8 agg tok/s | c=16 agg tok/s |
|---|---|---|---|---|---|---|
| Coding | 93.96 | 68.8 ms | 10.34 ms | 223.92 | 481.38 | 740.22 |
| Math | 73.60 | 99.8 ms | 13.13 ms | 248.34 | 421.30 | 614.34 |
| Reasoning | 60.74 | 92.4 ms | 16.05 ms | 215.63 | 352.00 | 533.43 |
| Prose | 38.72 | 85.2 ms | 25.46 ms | 152.79 | 247.07 | 405.97 |
| Natural language | 59.40 | 80.7 ms | 16.44 ms | 183.90 | 321.85 | 491.19 |
| Extraction / JSON | 155.31 | 69.5 ms | 5.81 ms | 411.85 | 743.66 | 1,299.40 |
High-concurrency sweep: 6 natural prompt categories x 8 concurrency levels (1, 4, 8, 16, 32, 64, 128, 256) = 48 benchmark points, 0 request errors. Peak and c=256 columns come from the full saturation run; the c=1 column uses the dedicated cooled run above.
| Category | c=1 tok/s | Peak aggregate tok/s | c=256 aggregate tok/s | c=256 TTFT p50 |
|---|---|---|---|---|
| Coding | 93.96 | 1,142.76 @ c=64 | 1,076.05 | 3,965 ms |
| Math | 73.60 | 992.82 @ c=64 | 947.76 | 1,651 ms |
| Reasoning | 60.74 | 874.56 @ c=256 | 874.56 | 782 ms |
| Prose | 38.72 | 591.29 @ c=64 | 541.10 | 1,232 ms |
| Natural language | 59.40 | 653.83 @ c=128 | 647.37 | 1,144 ms |
| Extraction / JSON | 155.31 | 2,069.83 @ c=128 | 2,066.46 | 917 ms |
DFlash v2 is strongest for interactive decode and short agent/tool-call bursts. At very high concurrency, the drafter adds scheduling pressure and per-request latency rises; c=256 is best read as a saturation probe, not the recommended production target. For raw many-request aggregate throughput without speculation, compare against the stock vLLM baseline below.
Stock Community vLLM Baseline (No DFlash)
Benchmarked with the official community image vllm/vllm-openai:latest pulled on 2026-05-06 (vLLM 0.20.1, PyTorch 2.11.0+cu130, transformers 5.7.0, image digest sha256:9eff9734a30b6713a8566217d36f8277630fd2d31cec7f0a0292835901a23aa4). This run used the same model weights, 32K context, --max-num-batched-tokens 32768, and --max-num-seqs 256, but no DFlash drafter and no AEON container env overrides. Upstream vLLM now boots this model on GB10 with FlashInfer CUTLASS NVFP4 linear kernels and VLLM CUTLASS MoE.
Full sweep: 6 natural prompt categories x 8 concurrency levels (1, 4, 8, 16, 32, 64, 128, 256) = 48 benchmark points, 0 request errors.
| Category | c=1 tok/s | c=1 TTFT p50 | Peak aggregate tok/s | c=256 aggregate tok/s | c=256 TTFT p50 |
|---|---|---|---|---|---|
| Coding | 49.12 | 130.7 ms | 3,356.61 @ c=256 | 3,356.61 | 542 ms |
| Math | 48.79 | 134.0 ms | 3,006.60 @ c=256 | 3,006.60 | 1,078 ms |
| Reasoning | 48.90 | 113.8 ms | 3,241.42 @ c=256 | 3,241.42 | 274 ms |
| Prose | 48.86 | 115.9 ms | 3,222.85 @ c=256 | 3,222.85 | 662 ms |
| Natural language | 49.38 | 72.4 ms | 3,418.94 @ c=256 | 3,418.94 | 650 ms |
| Extraction / JSON | 47.34 | 120.6 ms | 3,674.70 @ c=256 | 3,674.70 | 385 ms |
Use the stock community path when raw many-request aggregate throughput matters more than speculative single-stream speed. Use the DFlash image when you want the lower interactive TPOT and the integrated Gemma 4 DFlash serving recipe.
Why This Is Hard: Gemma 4 on DGX Spark
Running Gemma 4 NVFP4 on a DGX Spark used to require a source-built stack. As of the 2026-05-06 community vllm/vllm-openai:latest image, upstream vLLM can boot this model on GB10, and AEON's v2 image packages the optimized DFlash path as a single pull-and-run container. Every layer of the stack, from the silicon to the serving framework to the model weights themselves, has had compatibility gaps worth understanding.
The DGX Spark Problem
The NVIDIA DGX Spark ships with a GB10 Grace Blackwell chip: SM 12.1 on ARM64 (aarch64). This is bleeding-edge silicon that much of the ML ecosystem is still catching up to:
- Python wheels remain risky on SM 12.1. Official PyPI releases have historically targeted SM 8.0/8.9/9.0 (Ampere/Ada/Hopper). Installing
pip install vllmcan give you CUDA kernels compiled for the wrong GPU; use a tested Docker image or build from source. - No pre-built FlashInfer wheels for SM 12.1. FlashInfer provides the fused MoE dispatch kernels that make expert routing fast. Without it compiled for your architecture, MoE models can't use the optimized CUTLASS/Triton backends.
- ARM64 architecture means many x86-only prebuilt binaries don't run at all. Even when packages claim CUDA support, the host-side code is often x86-compiled.
- 273 GB/s memory bandwidth: fast for a desktop-class device, but a fraction of what data center GPUs offer (H100: 3.35 TB/s, A100: 2 TB/s). This makes model architecture choice critical: dense models that need to read all parameters every token are bandwidth-starved here.
The practical result: current stock vLLM can serve this model, but high-confidence production recipes still need to pin image versions, model format, attention backend, KV dtype, and concurrency settings instead of assuming any vLLM tag will behave the same way.
The Gemma 4 Problem
Gemma 4 is not just a new model. It is architecturally unusual in ways that break assumptions in existing tooling:
1. Requires transformers v5+ (nothing else does yet)
Gemma 4 was the first major model to require the transformers v5 major version bump. Older stock vLLM images shipped with v4.x and failed to parse the Gemma 4 config. Current community images may include transformers v5, but pin the version because v4/v5 API differences can still break model loading.
2. Heterogeneous attention head dimensions
Most models have uniform head dimensions across all layers. Gemma 4 has head_dim=256 for sliding-window layers and global_head_dim=512 for full-attention layers. This breaks attention backends that assume a single head dimension. vLLM forces the TRITON_ATTN backend specifically for Gemma 4 to handle this — other backends (FlashAttention, FlashInfer attention) produce numerical divergence or crash.
3. Hybrid sliding-window + full-attention layers
Of the 30 layers, 25 use a sliding window of 1024 tokens and 5 use full global attention. The sliding-window layers use regular MoE (128 experts, top-8), while the full-attention layers use dense MLPs. This means the model has two completely different layer types with different weight shapes, different compute patterns, and different KV cache requirements — all interleaved.
4. Massive MoE expert count
128 experts per layer with top-8 routing. That's 128 x 25 = 3,200 expert weight matrices in the MoE layers alone, each with 4 NVFP4 tensors (weight_packed, weight_scale, weight_global_scale, input_global_scale). The total tensor count in this model is 47,648. Loading and routing these correctly requires FusedMoE kernels that can handle the stacked expert format, and the compressed-tensors naming convention doesn't match what vLLM expects (see below).
The NVFP4 Quantization Problem
NVFP4 (4-bit NormalFloat) quantization is how we get a 26B-parameter model into 15.3 GB. But there are two completely different NVFP4 formats in the ecosystem, and they are not compatible:
ModelOpt NVFP4 (NVIDIA's TensorRT-LLM toolchain): Stores weights as weight, weight_scale_inverse, input_scale. This is what NVIDIA's own tools produce and what most vLLM NVFP4 code paths expect.
Compressed-tensors NVFP4 (llmcompressor/vLLM community): Stores weights as weight_packed, weight_scale, weight_global_scale, input_global_scale. Different tensor names, different scale conventions, different packing format.
This model uses compressed-tensors format (quantized with llmcompressor on an H200). vLLM's Gemma 4 weight loader has hard-coded assumptions about tensor naming that don't match. Specifically:
- Expert path mismatch: Compressed-tensors names MoE experts as
layers.X.experts.{id}.{proj}.weight_packed. vLLM's FusedMoE expectslayers.X.moe.experts.{id}.{proj}.weight_packed— note the.moe.segment. Without patching, every single expert tensor fails to load with a KeyError. - Suffix format mismatch: The weight loader constructs names like
w2_weight.weight_packedwhen it should bew2_weight_packed. The_weight.needs to be collapsed to_. - Dimension assertion failure: The original code asserts
dim == 2for weight tensors, but NVFP4 packed tensors have different dimensionality due to the 4-bit packing.
The included gemma4_patched.py fixes all three issues with targeted patches to the weight loading pipeline.
The Accidental Quantization Problem
When quantizing with llmcompressor, you specify ignore patterns for layers that should stay in BF16 (full precision). The original quantization used patterns like re:.*visual.* and re:.*gate.* to skip vision and routing layers. But Gemma 4's naming conventions didn't match:
| Layer | Expected Pattern | Actual Name in Gemma 4 | Result |
|---|---|---|---|
| Vision tower | re:.*visual.* |
model.vision_tower.* |
Quantized (wrong) |
| Vision embedding | re:.*visual.* |
model.embed_vision.* |
Quantized (wrong) |
| MoE routers | re:.*gate.* |
model.*.router.proj.* |
Quantized (wrong) |
Quantizing these layers breaks the model:
- Vision tower in NVFP4 crashes because vLLM allocates standard
Linearlayers (expects.weighttensor, getsweight_packed/weight_scale/etc.) - MoE routers in NVFP4 corrupts expert routing — the router decides which experts to activate for each token, and 4-bit precision on routing logits causes degenerate expert selection
- Vision embedding projection bridges the ViT output to the language model — quantization here cascades errors through every subsequent layer
We fixed this by extracting the original BF16 weights from the base model (TrevorJS/gemma-4-26B-A4B-it-uncensored) and replacing the incorrectly quantized tensors in the safetensors file:
- 760 NVFP4 tensors removed from the vision tower, replaced with 190 original BF16 weights (355 total vision tensors including biases and layernorms)
- 120 NVFP4 tensors removed from router.proj layers, replaced with 30 BF16 weights
- 4 NVFP4 tensors removed from embed_vision, replaced with 1 BF16 weight
The Token Leakage Problem
Gemma 4 uses internal control tokens for multi-channel generation (thinking, tool calls, output). These tokens have specific IDs in the vocabulary:
| Token ID | Token | Purpose |
|---|---|---|
| 100 | <|channel> |
Start internal channel (e.g., thinking) |
| 101 | <channel|> |
End internal channel |
| 98 | <|think|> |
Enter thinking mode |
| 48 | <|tool_call> |
Start tool call |
| 49 | <tool_call|> |
End tool call |
Without proper EOS configuration, the model can enter its "thinking" channel mid-generation, and those internal tokens stream through as plaintext in the API response. Worse, it can get stuck in a repetition loop — endlessly generating <|channel>thought<channel|>call:process{...} as visible text. This manifests as the model appearing to "spam" garbage in the chat.
The fix is adding tokens 98, 100, and 101 to the eos_token_id list in generation_config.json, so vLLM terminates generation cleanly before any internal channel tokens leak into the output.
What's In The Container (The Special Sauce)
The ghcr.io/aeon-7/aeon-gemma-4-26b-a4b-dflash:v2 container starts from the official community vLLM 0.20.1 runtime and bakes in the AEON Gemma 4 DFlash overlay. Users pull one image; no local patching or source build is required.
| Component | What It Is | Why It Matters |
|---|---|---|
| Official vLLM 0.20.1 base | Upstream vllm/vllm-openai runtime |
Keeps the strong low-concurrency behavior of the community image while adding the DFlash path. |
| AEON DFlash overlay | Python patchset baked into site-packages at build time | Adds method="dflash" support, Gemma 4 drafter wiring, and backend isolation so users do not apply patches manually. |
| PyTorch 2.11.0 + CUDA 13 runtime | Framework + CUDA runtime from the official image | Provides current SM 12.1 support for GB10. |
| transformers 5.7.0+ | Model config/tokenizer loading | Gemma 4 support requires transformers v5+. |
| DFlash drafter | z-lab/gemma-4-26B-A4B-it-DFlash, k=15 |
Speculative decoding for the Gemma 4 26B A4B target model. |
| Native FP4 CUTLASS kernels | FlashInfer CUTLASS for linear layers, VLLM CUTLASS for MoE | Do not force Marlin on this image; the native FP4 path is faster on GB10. |
| TRITON_ATTN backend | Attention computation | Handles Gemma 4's heterogeneous head dimensions (256/512) without numerical divergence. Other backends assume uniform head_dim. |
| FlashAttention drafter backend | DFlash draft attention | Keeps non-causal DFlash attention on a backend that supports it while the Gemma target model stays on Triton attention. |
| torch.compile + CUDA graphs | Graph capture and kernel fusion | Captures decode graphs for the configured batch sizes, reducing Python overhead on the decode hot path. |
Why MoE Makes This Possible
The fundamental constraint on DGX Spark is memory bandwidth: 273 GB/s. During autoregressive decode, the GPU must read the model weights for every single token generated. This is what determines tok/s:
tok/s = memory_bandwidth / bytes_read_per_token
For a dense 27B model at NVFP4 (~13.5 GB weights):
273 GB/s / 13.5 GB = ~20 tok/s (theoretical max, before KV cache and overhead)
For this MoE model (top-8 of 128 experts, ~2.8 GB active per token):
273 GB/s / 2.8 GB = ~97 tok/s (theoretical max)
We achieve ~39-94 tok/s single-stream on natural chat, prose, reasoning, math, and coding prompts, with extraction/JSON reaching 155 tok/s. The same container has enough headroom to pass 1,000 aggregate tok/s on coding and more than 2,000 aggregate tok/s on extraction/JSON workloads. The gap from the theoretical limit comes from KV cache reads, attention computation, router overhead, drafter verification, and memory access patterns. But the key insight is that MoE turns a bandwidth-impossible problem (dense 27B) into a bandwidth-comfortable one.
| Model Type | Params Read/Token | Max tok/s on GB10 | Practical tok/s |
|---|---|---|---|
| Dense 27B BF16 | ~54 GB | 5 | Not viable |
| Dense 27B NVFP4 | ~13.5 GB | 20 | ~15 |
| MoE 26B top-8/128 NVFP4 + DFlash | ~2.8 GB + drafter | 97 | 39-94 c=1 natural prompts, 155 extraction, 1K+ aggregate |
This is why architecture choice matters more than raw parameter count on bandwidth-limited hardware. A 26B MoE model at NVFP4 is faster than a dense 7B at BF16 on the same hardware.
Container Image Details
DFlash v2 Image
ghcr.io/aeon-7/aeon-gemma-4-26b-a4b-dflash:v2
latest currently points to the same v2 image.
| Component | Version |
|---|---|
| vLLM | 0.20.1 official base + AEON DFlash overlay |
| PyTorch | 2.11.0+cu130 |
| transformers | 5.7.0+ |
| AEON overlay revision | 06e292d0ce7e0ddc4f84bd200c3bdf55c7875eb7 |
| DFlash drafter | z-lab/gemma-4-26B-A4B-it-DFlash |
| Target GPU | NVIDIA GB10 (DGX Spark, SM 12.1) |
The v2 image is the recommended default for real interactive use cases. Previous tags such as v0.1.0 and pr41703-20260506 remain available for historical comparison and high-concurrency experiments.
Stock Community Baseline Image
vllm/vllm-openai:latest@sha256:9eff9734a30b6713a8566217d36f8277630fd2d31cec7f0a0292835901a23aa4
| Component | Version |
|---|---|
| vLLM | 0.20.1 |
| PyTorch | 2.11.0+cu130 |
| transformers | 5.7.0 |
| Speculative decoding | None |
This image is useful as a current upstream reference point. It is not the AEON DFlash package and does not include the Gemma 4 DFlash drafter path.
All Fixes Included
This model required several post-quantization fixes to work correctly with vLLM. All fixes are baked into the HuggingFace release — no additional debugging needed:
- De-quantized 760 vision tower tensors (27 ViT layers), 120 router tensors (30 MoE layers), and 4 embedding projection tensors — all restored from original BF16 weights
- Patched vLLM weight loader for compressed-tensors NVFP4 MoE format (
gemma4_patched.py— 3 targeted patches to_weight_iteratorandload_weights) - Added
audio_configandnum_experts_per_toktoconfig.json(vLLM config parser requirements) - Created
preprocessor_config.jsonandprocessor_config.jsonfor multimodal support - Configured EOS token IDs [1, 106, 50, 98, 100, 101] to prevent thinking/channel token leakage
Full technical details: HuggingFace Model Card
Related Models
| Model | Type | Size | tok/s (DGX Spark) | Links |
|---|---|---|---|---|
| This model (Gemma 4 26B MoE + DFlash v2) | MoE NVFP4 | 15.3 GB | 93.96 c=1 coding / 1,143 aggregate coding / 2,070 aggregate extraction | HuggingFace |
| Gemma 4 31B DECKARD AWQ_FULL | Dense NVFP4 | 20.5 GB | ~12-14 | HuggingFace | GitHub |
| Gemma 4 31B DECKARD SVDQuant | Dense NVFP4 | 20.9 GB | ~10-13 | HuggingFace |
| Qwen3.5-27B Uncensored | Dense NVFP4 | ~15 GB | ~15-18 | HuggingFace |
MoE vs Dense: The MoE model is 3-4x faster than dense models because it only reads ~4B parameters per token (top-8 of 128 experts) vs 27-31B for dense models. Choose MoE for speed and concurrency, dense for maximum quality.
Disclaimer, Liability Waiver, and Assumption of Risk
THIS IS AN UNCENSORED MODEL. By downloading, accessing, or using this model, the associated container image (ghcr.io/aeon-7/aeon-gemma-4-26b-a4b-dflash), or any derivative works thereof, you expressly acknowledge and agree to the following:
Assumption of Risk
Uncensored language models present materially elevated risks compared to safety-aligned models, including but not limited to: generation of harmful, misleading, illegal, or objectionable content; susceptibility to adversarial misuse; potential for facilitating activities that violate applicable laws or regulations; and amplified risk in automated or agentic pipelines where outputs may be executed without human review.
These tools are powerful and serve a multitude of legitimate and essential purposes — including security research, red-teaming, content analysis, creative work, and applications where safety filters interfere with valid use cases. However, the absence of safety guardrails demands a correspondingly higher standard of care from the operator. You must implement your own safeguards, content filtering, access controls, and monitoring appropriate to your use case and jurisdiction.
Limitation of Liability
The authors, contributors, and distributors of this model and container image ("Providers") are not responsible or liable, directly or indirectly, for any actions taken, content generated, damages incurred, or legal consequences arising from the use or misuse of these materials. This includes, without limitation:
- Any harmful, illegal, unethical, or objectionable outputs produced by the model
- Any decisions made or actions taken based on model outputs
- Any damages — direct, indirect, incidental, consequential, special, or exemplary — arising from the use of the model or container, regardless of whether the Providers were advised of the possibility of such damages
- Any violation of local, state, national, or international laws or regulations by the user
User Responsibility
You, the user, assume full and sole responsibility and liability for:
- All outputs generated by the model under your operation
- Ensuring your use complies with all applicable laws, regulations, and ethical standards in your jurisdiction
- Implementing appropriate access controls, content filtering, and human oversight
- Any consequences of deploying this model in production, automated, or public-facing systems
- Evaluating whether an uncensored model is appropriate for your specific use case
Acceptance
By downloading or using any component of this release — including the model weights, container image, configuration files, or patched code — you indicate your acceptance of these terms and your assumption of all associated risks and liabilities. If you do not agree to these terms, do not download or use these materials.
License
This model inherits the Gemma license from Google.
Support the work
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